Frequently asked questions
Can different teams in a studio get different English training?
Yes. The programme is assembled from role blocks (for developers, QA, artists, designers) plus shared blocks like meetings and presentations, and the studio pays only for the blocks each team needs.
Why does one general English course fail in a game studio?
Because the language changes with the job. Code review, art feedback, balance discussions, and milestone updates are different situations, and a general course trains none of them.
How do you handle mixed levels in one group?
By design: stronger speakers take the demanding roles in role-plays, newer speakers get sentence starters and prep time, and the support fades as they progress.
What does a lesson look like?
Task-based and speaking-heavy. In task-based activities, correction usually follows the speaking task so the learner can finish communicating first.
How do you measure whether the training worked?
Two ways: CEFR movement and a before-and-after on the real tasks, like clearer bug reports, rather than one final score.
Is this affordable for a large studio?
The block system keeps it reasonable at scale: shared blocks are reused across teams, so the cost per head stays manageable even across several roles.
How do game developers and producers align on milestone changes during a sprint review?
Game development requires flexible framing due to cross-functional dependencies. Use these phrases to align teams:
- "Due to unexpected overhead in the physics engine, we need to push back the asset delivery by two days."
- "To meet the gold master deadline, we should de-prioritize polishing non-essential UI elements."
- "Let's sync with the art team to ensure the concept renders match the technical constraints of the engine."
What vocabulary is essential for game designers pitching core gameplay mechanics to investors?
Focus on monetization, retention, and player experience metrics:
- "Our core game loop focuses on high retention through procedural generation and dynamic reward scaling."
- "The vertical slice demonstrates the core mechanics, shifting from early retention hooks to long-term monetization strategies."